What are some interesting creative builds for a Grung character other . . . The Grung jump ability would certainly be something to capitalize on with a grappling build A 10' fall equates to 1d6 damage, and dropping something is free in action economy Remember that creatures are automatically prone on landing, so this can be a way to generate advantage for the rest of the party and control the battlefield
Grung DC scaling. - Giant in the Playground Forums The Grung have always been played for humorous effect, so in building their class it just makes sense to go for humor above viability The Grung is a challenge class, meant for people who want to have fun and joke around with a ridiculous character You can definitely reach level 20 with it, but it is a handicapped class from the get-go
we are grung - Giant in the Playground Forums Re: we are grung All the PCs are pre-generated simple lvl 1 PCs provided by the folks throwing the event and printed out so the Players can just grab the next one, or as Barry the Barbarian dies, Larry the Barbarian can jump into the fray
dungeons and dragons - Do the Grung have any official deities? - Role . . . The grung are a Greyhawk-based amphibian race They first appeared in Greyhawk Adventures (1988), then in Monstrous Compendium Greyhawk Appendix, MC5 (1990) Their primary deity in Greyhawk is the demigod Wastri, the Hopping Prophet Here's an Oerth Journal article (fanzine) with great detail Wastri is a demigod of human supremacy and amphibians "Bath Time for the Hopping Prophet" is an
Grungg Monk OP Damage? - Giant in the Playground Forums Re: Grungg Monk OP Damage? The poison *damage* doesn't proc on unarmed strikes, but the poisoned *condition* procs on skin contact, which should include unarmed strikes by simulation logic Mechanical intent is unclear And the Poisonous Skin ability is explicit that *all* piercing damage a Grung does procs their poison damage, they don't have to take separate action to poison the weapon
Grung Rogues - Giant in the Playground Forums Re: Grung Rogues Grungs have kind of lived in an place that is between homebrew and official causing them to not be considered when it comes to guides most of the time The truth is that they would make very good rogues, the stat boost is pretty much perfect for all rogue to begin with Being able to apply the poisoned condition is even better